The discovery that what you need wasn't already done is a great feeling, and after years of doing design, it's one of my favorites. That meant that the nice, simple card we needed was available. During Theros design we had designed it, but number juggling had ended up turning it into a 2/2 ( Wingsteed Rider). I remember the day we figured out that somehow Theros didn't have a 1/1 flier with heroic. One of white's things is that it has cheap, small creatures that get a single +1/+1 counter when targeted. While working on Born of the Gods, we were searching for simple heroic cards. Sometimes, it assigns a particular section of the design, which it will save for future sets (I'll talk about how we did this with bestow next week) but often the first set just tries to make the cards it needs and lets the second and third sets fend for themselves. What happens is that the first set figures out how much it needs and then makes cards. One of the hardest things about designing a block is managing the resources of the mechanics you plan to use for the whole block. "What exactly makes you most happy when you design cards?" There isn't a single answer, as there are many highs of design, but I'm guessing most people would never guess that Akroan Skyguard would be an answer to this question. People often ask me what the highlights of design are.
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